Do you like Legends of Greyhawk? I mean really really like it? Well you are in luck – we have a metric crap ton of it (very technical term). We’ll be teasing out some of what we will be having at the show over the coming weeks. The grid graphic below will update as we do so.
Shadows over the Free City: Amid the chill of Ready’reat, an attempted heist at the Great Library sparks rumors of a forbidden tome and its connection to evil endeavors. Most dismiss it as an isolated burglary, but one determined cleric is convinced that something far darker looms. Will you uncover the secrets hidden within the library’s vaults and untangle this dark mystery? A Four-Hour Adventure for 1st–4th Level Characters. Content Warning: This adventure contains themes of cult influence. Player discretion is advised.
Sword in the Shadows: Deep in the River Quarter’s tangled streets, whispers abound of a mysterious package from the Temple of Elemental Evil and a cryptic note that might lead to its whereabouts. Every clue seems shrouded in back-alley deals and unanswered questions. Will you unravel the riddle before the shadows claim this mysterious relic? A Four-Hour Adventure for 1st through 4th-Level Characters. Content Warning: This adventure contains themes of food (rot), horror, mental health (delusions), mental health (hallucinations), oppression (ritualist murder), and trauma (war). Player discretion is advised.
Murder Among Thieves: A high-ranking figure in the Thieves’ Guild has been slain, and turmoil grips the underworld. Two young rogues offer a partnership with a substantial payout if you help unmask the killer. Can you solve this troubling crime? Beware that if you fail… the Guild’s next hit might be on you. A Four-Hour Adventure for 1st- through 4th-Level Characters. Content Warning: This adventure contains themes of murder. Player discretion is advised.
The Crown of Conspiracy: A vacant seat on the Directing Oligarchy ignites a flurry of political maneuvering within the Free City of Greyhawk. Rivals vie for power, forging alliances and hatching plots to seat their chosen successor. Will you steer the city toward integrity or watch as corruption triumphs in the council chambers? A Four-Hour Adventure for 1st – through 4th-Level Characters. Content Warning: This adventure contains themes of Animal Cruelty (Mention), Bullying, Politics, and War-related Post-Traumatic Stress Disorder (Mention). Player discretion is advised
A Silent Echo: The City Council of Highfolk has appointed a band of adventurers to investigate a series of strange occurrences. Nature-touched citizens are plagued by unsettling visions, malignant vines creep along the city walls, and a trade barge bearing cargo of great importance has gone missing. At the root of these events lies a growing conflict between a primal force of nature and an aberrant corruption that threatens to engulf the city and its people, unless it is stopped. A Four-Hour Adventure for 1st through 4th-Level Characters. CONTENT WARNING: This adventure contains themes of old age, leeches, and strong language. Player discretion is advised.
The Eldritch Inferno: Adventures speed to investigate a strange violet flame that has engulfed an ancient watchtower in the small frontier village of Eroldhurst. Beneath the clashing ideals of those who seek to honor the old ways and those who want to mark their own path give is an ancient mystery that threatens them all. A Four-Hour Adventure for 1st- through 4th-Level Characters. CONTENT WARNING: This adventure contains themes of body horror, harm to animals, nightmares, loss of a loved one, child illness (curable), fire, and burns. Player discretion is advised.
Trail of Corruption: Deep within the Vesve, the forest groans in pain. The trail leads to Flameflower, where adventurers must solve a mystery that threatens not only the settlement but the High Forest itself. Amid new blooms and ancient roots, a darkness germinates; if it is not found in time, all will be drawn into its thrall. A Four-Hour Adventure for 1st- through 4th-Level Characters. CONTENT WARNING: This adventure contains themes of body horror, depictions of disease and decay in animals and nature, ecological collapse, manipulation, and betrayal. Player discretion is advised.
Delija’s Vault: Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. Word has reached an influential merchant of a recently uncovered ancient discovery in an abandoned mine, and he’s looking for a team to suss it out. It could be dangerous…and profitable. A Four-Hour Adventure for 1st- through 4th-Level Characters.
Behind Enemy Lines: Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. Ogres are marshalling in concerning numbers, and the scouts sent to surveil them haven’t returned. The duchy needs a few brave souls to complete the mission and rescue whomever they can. A Four-Hour Adventure for 1st- through 4th-Level Characters
United Front: Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. An aggressive tribe of bugbears, longtime adversaries of their civilized neighbors, is creating a stir, and the diplomat dispatched to negotiate with them ran into trouble before their mission began. They need help to forge an agreement before the gathering ogre army attacks, or matters could get much, much worse. A Four-Hour Adventure for 1st- through 4th-Level Characters
The Jagged Red Line: This is a special multi-table event! The trouble brewing on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands has come to a head. An army of ogres marches out of the dusty hills towards Urnst’s vulnerable countryside. Sensible folk have fled, but a valiant and hardy few remain to bolster the small army standing in the monsters’ path. Will their bravery be enough to win the day, or will Urnst’s fields burn? A Multi-Table Special Adventure. A Four-Hour Adventure for 1st- through 4th-Level Characters
Ruins of the Moathouse: After the Battle of Emridy Meadows, the remaining forces of Prince Thrommel IV laid siege to the temple’s outpost in the moathouse, leaving it in ruins. Recently, travelers have reported strange lights flickering among the debris. Rufus and Burne, the elders of Hommlet, have called upon you to investigate. What secrets will you uncover among the crumbling stones? A 4-hour Legends of Greyhawk Preview Adventure for characters 1st to 4th level.
Rescue from the Elemental Ruins: The Teaflingers have gone missing, having been drawn away from Hommlet on one of their ill-advised adventures. Will you dare the ruins of the Temple of Elemental Evil and find the Teaflingers before they disappear into the dungeons below? A 4-hour Legends of Greyhawk Adventure for characters 1st to 4th level.
Deceit within the Elemental Cults: Divided by element and riven by ambition, the four Cults of Elemental Evil serve a common cause that promises an apocalypse upon the unbelievers. Can you worm your way into their confidence or will your story end as one more sacrifice on the Temple’s altar? A 4-hour Legends of Greyhawk Adventure for characters 1st to 4th level.
Trapped beneath the Elemental Eye: Deep in the Greater Temple of Elemental Evil, rumors circulate regarding the whereabouts of Prince Thrommel and the mysterious figure who can help locate him. The temple’s chambers are sprawling and filled with dangers, even for those in disguise. Can you piece together the clues before you are caught? A 4-hour Legends of Greyhawk Preview Adventure for characters 1st to 4th level. Part of the D&D eXPerience Tracks C & D only.
All for the Paladin Prince: At last, the Paladin Prince has been found! Trapped as he is beneath the Temple of Elemental Evil, the cult hasn’t made rescuing him easy, but the allies you’ve made may be the key to his freedom. There will be doors to pass and choices to be made. The Temple awaits yours. A 4-hour Legends of Greyhawk Multi-Table Special Adventure for characters 5th to 10th level.
The D&D eXPerience @ Winter Fantasy
Want the premiere experience @ Winter Fantasy? The best DM’s, the same group of players from the start of the story to the end, a separate quieter play area, and maybe a perk or two? This is your thing!! One ticket gets you the entire track.
We have set the tracks up so that they line up with each other for those wanting to play in more then one track. Track A, C, and E do not conflict and you could do all three if you wish. Track B, D, and F are also setup this way.
For any track that includes an multi-table Special (C, D, E, and F) – you will move to the Epic Play space for this part of your track (same DM – same players) – this way we have a bigger, more robust, group of players for these big cool events.
Track C & D – Please note the last part is Tier 2 so make sure your character is ready to shift tiers after Part three. This is for Legends of Greyhawk characters starting in Tier One and ending up in Tier Two.
Track A & B – Highfolk Trilogy: You will play – A Silent Echo – The Eldritch Inferno – Trail of Corruption – This is for Legends of Greyhawk characters 1st to 4th
Track C & D – Realms of Furyondy: You will play – Rescue from the Elemental Ruins – Deceit within the Elemental Cults – Trapped beneath the Elemental Eye – All for the Paladin Prince
Track E & F – Duchy of Urnst: You will play – Delija’s Vault – Behind Enemy Lines – United Front – The Jagged Red Line – This is for Legends of Greyhawk characters 1st to 4th
Castle Greyhawk
Castle Greyhawk – For Whom the Bell Tolls: The undead plague the Wartower Wardens! Enter the Tower of War to find out why, if you count yourself among the brave. A Legends of Greyhawk Special adventure designed for players seeking a true challenge. Not for the faint of heart – the castle is unforgiving of fools. A Four-Hour Adventure for 5th through 10th Level Characters, available for convention play exclusively at Winter Fantasy.
This is Part One of Four – Future installments are scheduled for a future unannounced Virtual D&D Weekend, Origins, and concluding at Gen Con next summer.
The fanciest of the fancy adventures for Legends of Greyhawk. Created, and run, by the story coordinators for their region – these are fun story-adjacent romps that add to the tapestry of the region.
Ruins of Sulm: The Archmage Rary has grown concerned about the growing threat of the Elder Elemental Eye. When rumors reach him of a fire cult rising in the Bright Desert among the ruins of ancient Sulm, he sends you to look into it and report back. A Legends of Greyhawk Author Only adventure run by the author for characters 1st to 4th level. A Domain of Greyhawk adventure run by Greg Marks.
Beneath the Coiled Earth: Disturbing dreams warn of danger for a gnomish survey team sent to study the ancient Serpent Mound deep within the Vesve. The City of Highfolk’s mayor commissions a band of adventurers to follow their trail into the silent coils of the hill and ensure their safety. The mysteries above and below the mound have remained undisturbed for centuries, but now the air around the site hangs heavy with a sense of dreadful anticipation. The surrounding forest holds its breath, and a sinister disquiet beneath the earth presses at the edge of thought. Only those who descend will discover what stirs beneath. A Legends of Greyhawk Author Only adventure run by the author for characters 1st to 4th level. A Highfolk adventure run by Jon Christian.
From the Grave: You aren’t sure how you arrived at this shallow grave within the Cairn Hills. A voice you don’t recognize called you here; an old friend you never knew you had, naming you heir to a will you never agreed to execute. Will you unravel the curse that now binds you, or let your own lifeline slip away? A Legends of Greyhawk Author Only adventure run by the author for characters 5th to 10th level. A Domain of Greyhawk adventure run by Savannah Houston-McIntrye
The Nesser River War: In the bustling merchant hub of Rivensharp, tensions simmer as rival factions vie for dominance over the lucrative trade flowing along the Nesser River. What begins as whispers of cattle rustlers raiding herds on the outskirts quickly escalates into open conflict, with river smugglers exploiting the chaos to funnel contraband through hidden docks beneath the town’s wharves. The streets become a battleground of intrigue, as political factions clash—one promising order through strict control of commerce, the other championing free trade and local autonomy. You find themselves drawn into the fray, navigating shadowy tavern deals, midnight raids on smuggler barges, and tense council meetings where a single vote could tip Rivensharp into civil strife. The fate of the town hangs in the balance: will it become a beacon of prosperity, or collapse into factional violence along the river’s edge? A Legends of Greyhawk Author Only adventure run by the author for characters 5th to 10th level. A Duchy of Urnst adventure run by Thomas Valley.
Whispers from the Well of Wishes: The old elven map shows the way to the Well of Wishes, an ancient ruin in the Kron Hills from the time before humans walked the Flanaess. Is it a treasure map as the dwarves archeologist proclaims or is it an invitation to ruin as the Knights of Luna warn? Or maybe it’s both? There’s only one way to know for sure. A Legends of Greyhawk Author Only adventure run by the author for characters 1st to 4th level. A Realms of Ferrond adventure run by Eric Menge.
Secret Lies: Deep within the Vesve Forest, an unnatural hush has settled. Animals have fled and the tree themselves rustle in watchful silence. A once thriving village has vanished without a trace so when a desperate Druid begs you to uncover the cause, you must decide if you will brave the dark secrets that linger under its foliage. A Legends of Greyhawk Author Only adventure for 5th to 10th level. Set in the Vesve Forest and run by Admin Toni Winslow-Brill.
Wrath of the Pirate Queen: Increased bandit activity in the area of Nulb brings a request for help. Is the increased activity just typical banditry, or are more sinister forces at work? A Legends of Greyhawk Author Only adventure for 1st to 4th level.
Grim Hollow
#1 – A Walstein Possession: Evil lurks in Walstein, a city destroyed in the aftermath of the Gods’ End. Fate or opportunity have brought you here, where you will begin your first adventure in the Grim Hunt campaign. Empire soldiers guard Walstein against monsters emerging from the debris. Ambitious explorers pick at the city’s bones, hoping to unearth lost treasures. Fledgling monster hunters take contracts in the nearby countryside, while shady merchants have set up a grey market to trade for armaments and supplies. Why have you come to Walstein? What horrors will you witness, within? This is a Grim Hollow 5e adventure for characters level 1-3. Test your monster-hunting mettle in the opening trilogy of the Grim Hunt, a Grim Hollow organized play campaign from Ghostfire Gaming. Find more details about the campaign and character creation at ghostfiregaming.com.
#2 – A Walstein Haunting: The horrors inside the ruined city of Walstein grow more apparent, while the surrounding countryside begins to see its own troubles. Monsters emerge from the city to attack nearby farms. Mercenaries and deserters turn to banditry to profit rather than face the aberrations crawling out of Walstein. Are there any heroes left in a realm this torn and desperate? This is a Grim Hollow 5e adventure for characters level 1-3. Test your monster-hunting mettle in the Walstein Trilogy, the opening trilogy of the Grim Hunt, a Grim Hollow organized play campaign from Ghostfire Gaming. Find more details about the campaign and character creation at ghostfiregaming.com.
#3 – The Walstein Slaughter: The growing threats within the ruined city Walstein have finally been noticed by the bureaucrats of the Bürach Empire. Additional troops are being sent to the area. Their mandate is to arrest looters and mercenaries, while quarantining the city to stop monsters escaping… that was until they disappeared without a trace. What horror could wipe out a whole company of trained Unterland soldiers? What hope does the region have against such a threat? This is a Grim Hollow 5e adventure for characters level 1-3. Test your monster-hunting mettle in the Walstein Trilogy, the opening trilogy of the Grim Hunt, a Grim Hollow organized play campaign from Ghostfire Gaming. Find more details about the campaign and character creation at ghostfiregaming.com.
#4 – The Battle of Walstein: As the true threat behind the terrors of Walstein reveals itself, so too does a miraculous treasure at the center of the city. The entire region is in danger of being swallowed by a vile scourge. What would you risk for a chance to change your own fate—or that of the entire world? Whether it’s for your own ends or to protect the innocent lives of the Bürach Empire, whoever makes it through the horrors to the center of Walstein first will control the destiny of Etharis! This is a Grim Hollow 5e Epic adventure for characters level 1-4. Join other parties to wrap up the opening trilogy of the Grim Hunt, a Grim Hollow organized play campaign from Ghostfire Gaming. Find more details about the campaign and character creation at ghostfiregaming.com.
2-1: Requiem for the Living: The streets of Liesech whisper of a gathering at the Froth Church—a decaying ruin amidst a plague-riddled slum. Meanwhile, a father has gone missing. His children fear the old man’s faith is leading him to his doom and beg for his return before he joins the rotting congregation. This 3-hour adventure for five or six 6th-level characters is playable by characters level 5-7. Test your monster-hunting mettle in the Season 2 trilogy of the Grim Hunt, a Grim Hollow organized play campaign from Ghostfire Gaming. Find more details about the campaign and character creation at ghostfiregaming.com.
2-2: Worse than the Disease: The Morbus Doctore privately conduct eldritch experiments in their mandate to cure (and control) the Weeping Pox. One such test subject has escaped. The organization prizes their secrets and rewards anyone capable of hunting and destroying their mislaid property. This 3-hour adventure for five or six 6th-level characters is playable by characters level 5-7. Test your monster-hunting mettle in the Season 2 trilogy of the Grim Hunt, a Grim Hollow organized play campaign from Ghostfire Gaming. Find more details about the campaign and character creation at ghostfiregaming.com
2-3: Blood & Poison: The Bürach Empire’s efforts to quarantine and control Liesech are hampered whilst power resides in the hands of Analita von Raiza. To begin untethering the Lady of Liesech’s hold on the city, a plan is enacted to assassinate her closest allies, all within a single night. This 3-hour adventure for five or six 6th-level characters is playable by characters level 5-7. Test your monster-hunting mettle in the Season 2 trilogy of the Grim Hunt, a Grim Hollow organized play campaign from Ghostfire Gaming. Find more details about the campaign and character creation at ghostfiregaming.com.
Esper Genesis & Phantasy Star
Esper Genesis: Aftermath: The search for the Technocracy’s hidden stronghold leads the team to an uncharted region rumored to be the resting place of an alien artifact of immense power. Pre-gens provided.
Phantasy Star: The New Pioneers: With time running out for the Pioneer Project, a group of explorers venture into the far reaches of the galaxy in search of a new home. Pre-gens provided.
Phantasy Star: The Search for Luveno: After learning the fate of Dr. Luveno, the heroes venture into the forest south of Gothic in search of a secret prison complex. Pre-gens provided.
Fun New Things
Borg Crawl: Historic(ish) Get your fill of Mork Borg-inspired games with two 2-hour sessions run back-to-back! We’ll start our swashbuckling with Pirate Borg, then it’s off to Farewell to Arms—a WWI-inspired, sequel setting for the Dying World. Pregens provided. Newcomers welcome.
Borg Crawl: Chrome Double-Down: Get chipped-in as an edgerunner with a CY_Borg scenario, then degrade and become apocalyptic with Wasteland Degenerates. Two 2-hour sessions run back-to-back—both using the Mork Borg ruleset. Pregens provided. Newcomers welcome.
Obscure RPG: Lindworm: You’ve put together a bargain-bin documentary crew to head deep into the Amazon rainforest. It only gets worse from there with Obscure, the Ennie Award-winning, found-footage RPG. We’ll make characters at the table. Newcomers welcome.
Pirate Borg: The Gold Buy: A trope and trap-filled pirate dungeon where your crew will need all their wits and mettle if there be any hope of securing the hoard of the famed pirate La Buse! This is a trap and puzzle-filled module run by one of the core Pirate Borg team! Pregens provided. Never played Pirate Borg before? Welcome aboard!
Weird Wizard: The Lost Tomb of Abramaad: Fabulous treasure or a horrible death awaits in the Tomb of Agramaad. Shadow of the Weird Wizard is an awesome fantasy RPG from Rob Schwalb. No experience required, Pregens provided. GM: Mike Amer
Dragonbane: The Sinking Tower: Come play the official tournament adventure for Dragonbane, Free League’s smash-hit fantasy game. See if you and your comrades can survive the Sinking Tower! No experience required. Pregens provided. GM: Mike Amer
Raptor Ruckus: A Day Off: Take on the role of underpaid staffers working through a dino park’s day-to-day operations on the worst possible of days. Raptor Ruckus uses a modified version of the Mork Borg engine. Pregens provided. Newcomers welcome.
Dark Sun
Lost Temple of Rahoon (Slot 1): Return to the dying world of Athas, home of the DARK SUN Campaign Setting. Fight to survive in this brutal desert world against the minions of the Sorcerer-kings! DSE-01 Lost Temple of Rahoon A recent sandstorm of epic proportions has shifted the mountainous dunes of the Great Alluvial Sand Sea, revealing a temple of the ancients. Can you delve into the ancient ruins in search of riches before the next sandstorm buries them once again? This adventure scenario for the DARK SUN Campaign Setting is designed for play in a 4-hour session with 3 to 6 players using 4th level pre-generated player characters.
RSS-01 Under the Crimson Sky (Slot 3): This is the very first adventure in the Living Dark Sun Organized Play Campaign – Reavers of the Silt Sea! For 3rd level Characters. Adventures do not have to be played in order but are more coherent if done so. For more information visit the Athascon discord. All players who complete play of a Living Dark Sun scenario receive a reward token that can be redeemed for unpainted dark sun themed minis, patches, and other Dark Sun themed items! Pregens will be available if you do not have your own character. KEEP HOPE ALIVE!
Arena – Gladiator’s Last Stand & Battle of Mytilene (Slot 4): You are gladiators reenacting the famed Battle of Mytilene in the Criterion of Balic, which has been filled with silt to replicate the Silt Sea to include the horrors that dwell within it. 5th level Pregens will be provided for this PVP event. Dark Sun themed Ribbons and prizes for players. Survive the Arena of Tyr, as a member of a gladiatorial team in a grand tournament of combat against the horrors of the wastelands. 5th level Pregens will be provided for this PVP event. Dark Sun themed Ribbons and prizes for players.
RSS-02 Siltpaths of Samarah (Slot 5): This is the Part 2 of the first chapter in the Living Dark Sun Organized Play Campaign – Reavers of the Silt Sea! For 3rd level Characters. Adventures do not have to be played in order but are more coherent if done so. For more information visit the Athascon discord. All players who complete play of a Living Dark Sun scenario receive a reward token that can be redeemed for unpainted dark sun themed minis, patches, and other Dark Sun themed items! Pregens will be available if you do not have your own character. KEEP HOPE ALIVE!
Arena – Enemies of the State & Badna’s Revenge (Slot 6): Condemned to death to the arena of Urik as criminals and malcontents, the High Templar of Games has decreed that survivors will be exiled to the wastelands. 5th level Pregens will be provided for this PVP event. Dark Sun themed Ribbons and prizes for players. You are sent to the Arena of Raam as sacrifices to appease the god Badna, as it takes vengeance against the populous for allowing you exist as unbelievers. 5th level Pregens will be provided for this PVP event. Dark Sun themed Ribbons and prizes for players.
RSS-03 Tentacles, You Say? (Slot 8) This is the 3rd part of Chapter 1 of the Reavers of the Silt Sea! For 3rd level Characters. Adventures do not have to be played in order but are more coherent if done so. For more information visit the Athascon discord. All players who complete play of a Living Dark Sun scenario receive a reward token that can be redeemed for unpainted dark sun themed minis, patches, and other Dark Sun themed items! Pregens will be available if you do not have your own character. KEEP HOPE ALIVE!
Shards of the Void (Slot 9): Return to the dying world of Athas, home of the DARK SUN Campaign Setting. Fight to survive in this brutal desert world against the minions of the Sorcerer-kings! DSE-02 Shards of the Void Something has stirred the nomadic gith tribes into a fervor, making local caravan routes perilous as they gather nearby. House Keramis is looking for intrepid explorers who can find a way to disperse the gith and make the routes passable again. Do you feel up to the task? This adventure scenario for the DARK SUN Campaign Setting is designed for play in a 4-hour session with 3 to 6 players using 5th level pre-generated characters.